Kall

Tiefling Mage

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Kall, level 4
Tiefling, Wizard (Mage)
School: Illusion School
School: Enchantment School
Arcane Mercenary (+2 to Diplomacy)
Theme: Blackstaff Apprentice

FINAL ABILITY SCORES
STR 10, CON 15, DEX 10, INT 21, WIS 11, CHA 10

STARTING ABILITY SCORES
STR 10, CON 14, DEX 10, INT 18, WIS 11, CHA 8

AC: 19 Fort: 15 Ref: 18 Will: 15
HP: 37 Surges: 8 Surge Value: 9

TRAINED SKILLS
Arcana +12, Diplomacy +11, Insight +7, Religion +12

UNTRAINED SKILLS
Acrobatics +2, Athletics +2, Bluff +6, Dungeoneering +2, Endurance +4, Heal +2, History +7, Intimidate +2, Nature +2, Perception +2, Stealth +4, Streetwise +2, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Tiefling Racial Power: Infernal Wrath
Wizard Utility: Light
Wizard Utility: Spook
Wizard Utility: Suggestion
Wizard Attack 1: Magic Missile
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Sleep
Wizard Attack 1: Charm of Misplaced Wrath
Wizard Attack 1: Illusory Obstacles
Wizard Attack 1: Hypnotism
Wizard Attack 1: Freezing Burst
Wizard Utility 2: Spectral Image
Wizard Utility 2: Shield
Wizard Attack 3: Maze of Mirrors
Wizard Attack 3: Icy Rays

FEATS
Level 1: Orb Expertise
Level 2: Superior Implement Training (Petrified orb)
Level 4: Unarmored Agility

ITEMS
Cloth Armor (Basic Clothing) x1
Adventurer’s Kit
Quarterstaff
Bedroll
Torch
Candle
Chalk and slate
Flint and Steel
Hempen Rope (50 ft.)
Grappling Hook
Petrified orb of Impenetrable Escape +2 x1
Resplendent Gloves (heroic tier) x1
Amulet of Seduction +1 x1
== End ==

Bio:

Kall

Baton Crew - The Arkolith JaredHarris emis