Baton Crew - The Arkolith

Series 1, Session 1

OOC GM Summary

Session Players and Characters

Jordan playing as Erevan
Cory playing as Grif
Rocky playing as Abiyram
Jacob playing as Vondle

Events

The adventurers started in Rocbaron, meeting with the village’s symbolic Stone Cutter, Ilond of Signes, after one of the village’s militia training events. The adventurers are part of a group of 15 or so young adults who many in Rocbaron hope will push back the threat of monstrous invasion and other threats to the village, and maybe bring safety and stability back in this dark age.

Ilond sends the 15 out in four parties, each going into dangerous, if nearby, wilds to locations Ilond thinks might have more gems that could be used in an arkolith. Ilond has aquired an arkolith to study, the village’s arkolith being deemed by the village council too important for Ilond to poke and prod for curiosity’s sake.

The adventurers quickly make their way southwest, with instructions to find a particular cave entrance and then some path up through the rock to the plateau above. After defeating a dangerous wadi tunneler, and avoiding the possible inhabitants of the cave, the adventurer’s found the magically hidden entrance to a stone stairwell leading up 70 or 80 feet to the plateau above. There they fought elemental guardians of a earthformed gem, securing it and then returning safely through the wilds to the village.

Having successfully completed (through some luck and some bad planning on the GM’s part) the first quest, the adventurers advanced to level 2. All player characters, present or not, should now be level 2. In addition, the village council granted Vondle a Flesh Seeker +1 Greatsword (found in the Compendium, not the item list in the character builder), Abiyram a set of Frozen +1 plate armor, and Grif a Staff of Wind +1, the village’s most powerful relic.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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